Today I went to an Infinity day at Good Games in Canberra, one of my local stores. I decided to bring nothing but my trusty d20s and just have a go with whatever was available in terms of demo armies. There was some truly amazing terrain, which Dave (the guy who owned all of said terrain and most of the demo armies) told me was more dense than some other Australian Infinity communities use. I have no idea what the world standard is, if there is one, but this terrain was packed by 40k standards.
First I watched a game between two other new players, using Pan-O and Japanese Sectorial Army lists. The JSA took Pan-O apart, mostly due to some fast-moving aragoto bikers, but I heard later that Pan-O got their own back in the next game. It seems as though Pan-O is pretty popular in Australia, which is not surprising I suppose since it’s basically us!
Like I said I left my own Yu Jing models at home, as they are in progress at the moment. I’ll have pics very soon. I decided to have a go with Haqqislam because . . . well mainly because I had never really even considered them, and I thought it was all about throwing myself in and learning as much as I could. I played a nice guy called Daniel who had a Pan-O force.
Infinity is a good game. A really good game. I had a blast. It turned out my trusty d20s were completely balls, but despite a lot of unlucky rolls I did pretty well. Highlights of the game for me were my Naffatun(?), who had a really cool ability called Dogged. This basically means that if he’s killed (which he was), he stays alive until you stop spending orders on him. So after he was dropped, I basically dragged him up and he killed the guy who killed him from beyond the grave.
Also my Lasiq sniper went prone on top of a tower and took out a croc-man (who had just materialized from thermal optic camouflage and obliterated two of my troops with one shotgun blast of flechette) and a fusilier who was sneaking across a wall miles away.
My impression of the game compared with 40k (which, lets face it, is my main reference point) is that it’s hugely unpredictable and all about adaptation to the unexpected, so I love it. The fact that you can spend as many or as few orders on a guy as you like, in whatever order, means that the situation changes constantly. I now see why there’s just no way you could build a killer list and win easily. There are way too many ever-changing variables to consider. It was also evident that anything can kill anything else with a bit of luck and a good line of sight. Things die a lot.
For some reason I was expecting quite competitive players with such a well-balanced game, but the opposite was true. Everyone was really relaxed and I was told that competitive elements in the community are only now starting to creep in via migrating Warmachine and 40k players. Apparently outside of tournaments, we trust the opponent to be honest about where their TO camo guys are hiding. At least that’s how we roll in Australia. I can’t imagine that happening in a pick-up 40k game, I have to say.
The game itself is complicated, but not overly so for an experienced gamer. I reckon the guys gave me a pretty good idea of how it works.
In summary, I’m glad I bought all those models and I can’t wait to actually use them next time!