Category Archives: Imperial Guard

ANUCON 2011 Report

Australian Light Horse. It's too soon for any photos from the event so I was at a bit of a loss. You have to have a picture right?

So I played in ANUCon on the weekend, as usual doing pretty badly.  I would have been somewhere near the bottom for generalship, and somewhere much further up for sports and painting.  It was a good weekend though: a much friendlier vibe than Cancon earlier in the year. Not that Cancon was unfriendly, but there were definitely opponents who were clearly more worried about winning than about making the game fun for both of us.  That was not the case here.  Plus, drinks were provided all weekend and lunch on both days, so I recommend it if you’re near Canberra and want a friendly tournament.

Well, the good news is I actually managed to hit with my rough riders in four out of the six games.  The bad news is that in the fifth game their lances got snagged in my hoodie and one of them smashed to bits.  My sgt also lost his arm in the accident, and I never managed to find it.  These are Forge World Death Riders, about fifteen hours of painting and the pride of my army.  And spindly, annoying, fragile little bastards.

Anyway.  How was it in more detail? Continue reading

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Friendly Tournament List for ANUCON 2011

So I signed up for a local 40 player tournament next weekend.  It was a bit of a snap decision, but it’s a “friendly” tournament close to my house so it looks like a good opportunity to play some people I don’t normally play.  I wanted to go in Stouthammer this year because it’s held at a bar, but unfortunately it’s on the same weekend as my sister’s wedding.

This one will have to do.  I’ve played in an ANUCON before and had a great time.  They provide sausages.  There’s also a team battle which should be awesome.  My list is at the end of this post if anyone is interested.

Tournaments in Australia use army composition penalties, presumably because we hate winners, and I like it that way – it means I can field units that meta-game analysis forbids and not be at risk of being smashed mercilessly in every game.

I guess a 1500 point tournament that doesn’t allow optimized lists (I’m serious, the TO rejects them), must seem pretty odd to any US readers.  But that’s how we usually do it.

This tournament in particular is very friendly focused.  The scores are 50% generalship, 30% sports and 20% painting, and the sports grading criteria are pretty comprehensive.  So considering I came equal first in sports points in the last tournament I played in, I might, might actually win a prize.

Bad news is that my Farseer is now on hold until I paint a few Kasrkin. Continue reading


After Action Report: The Invasion of St. Arkham, part VIII

THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon, melta bombs
  • Sternguard Squad Severinus – Sternguard (5), 5 combi-melta guns, power fist, drop pod
  • Aquiline – Land Speeder Storm, multi-melta
  • Squad Ulixes – Tactical Squad (10), flamer, missile launcher, melta bombs, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, missile launcher, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Artorius – Tactical Squad (5), storm bolter, power fist
  • Llamrei – Razorback (lascannon, twin-linked plasma gun
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, heavy flamer, Lucius pattern drop pod (IA)
  • Terminator Squad Lotharius – Assault Terminators (5), 4 lightning claws, thunder hammer and storm shield
  • Diomedes – Land Raider Prometheus (IA), extra armour, multi-melta
  • Invictus – Land Raider Crusader, extra armour, multi-melta
  • Leontius – Predator, 2 lascannons
  • Eugenius – Whirlwind

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Paxila IX, canoness commander of the Order of the Revenant Maiden’s St. Arkham convent – Saint Celestine (Codex: Witch Hunters)
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Confessor Bastable, 44th St. Arkham – Priest, eviscerator
  • Borgez’s Inquisitorial Agent – Guardsman Marbo
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 5 Sanctioned Psykers, overseer
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Gloominwald Ogryn Auxilia – Ogryn Squad, 3 ogryns and BONE Head
  • Cadian 129th Grenadiers– Veteran squad, power fist, 3 plasma guns, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (Book of St. Lucius, power weapon)
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, autocannon, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, autocannon, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • 861st Krieg Lancers – 6 Death Riders (IA), power weapon
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Arrow Squadron – Leman Russ Squadron, Anathema, St. Arkham 1st Armoured (Leman Russ Demolisher, multi-melta sponsons, heavy flamer), Storm Giant, St. Arkham 1st Armoured (Leman Russ Battle Tank, heavy flamer, pintle heavy stubber), Cadian 8th desig. unknown (Leman Russ Battle Tank, lascannon, heavy bolter sponsons)
  • St. Arkham PDF AA – Hydra battery, Hydra with camo netting

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At last, battle eight of the Invasion of St. Arkham – a 2750 point game.  I had trouble getting my list together this time because I ran out of models and points at 2,680 to make up a legal Force Organization Chart.

We thought of a few possibilities: allow me an Apocalypse stratagem, maybe use my new Rangers as sneaky xenos with their own agenda, but eventually we agreed I could just take an extra Elite slot.  After all, the invasion is almost accomplished, so the Arkhamites would be bringing out their last ditch guns.  I filled the slot with a small squad of psykers.

This report may be a little longer than usual because the game was pretty huge (look at my list! It’s as long as my arm).  I’ve tried my best not to waffle on though, and the game was very exciting . . .  Continue reading


After Action Report: The Invasion of St. Arkham, part VII

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“My lord Inquisitor, I’m glad you could join us.”  Lord General Drake bent his knee and bowed his head before the metal giant.  It was for the benefit of the men – he and Borgez had already met last night, when the famous Ordo Hereticus agent had told him that the Ultramarines were refusing even to acknowledge his Inquisitorial rosette.

It was a bad sign.  It meant either that the marines had decided Borgez himself was tainted, or that he was incompetent and had failed to notice heresy on his own doorstep.

The ancient witch hunter’s voice rasped from the vox-cherub built into his battle suit. “We will stop them here Drake.  I guarantee it.”

The mighty cyborg swayed and creaked as the ground shook, drop pods raining down. Borgez’s face remained stony in the huge metal body, his beady eyes sharp and black. Drake made the sign of the Aquila and touched his icon of the Emperor to his mask in silent prayer as Kreig Death Riders cantered past him.  

Where were the bloody tanks?

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon
  • Aquiline – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), plasma cannon, plasma gun, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, multi-melta, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, multi-melta, Lucius pattern drop pod
  • Squad Titus – Terminators (5), power weapon, cyclone missile launcher, in Diomedes – Land Raider Prometheus, extra armour, multi-melta
  • Leontius – Predator, lascannons
  • Nicephorus – Whirlwind
  • Squad Apollo – Devastators (10), 3 missile launchers, lascannon

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Lord Inquisitor Julius Borgez – Inquisitor Lord Karamazov (Codex: Witch Hunters)
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 4 Sanctioned Psykers, overseer
  • 1337 – Eversor Assassin
  • Cadian 129th Grenadiers – Veteran squad, power fist, 3 plasma guns, chimera with multi-laser and heavy flamer, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (power weapon)
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • 861st Krieg Lancers – 6 Death Riders, power weapon
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber
  • Unknown designation, Cadian 8th Armoured sec. battlegroup Wyvern – Leman Russ Battle Tank, lascannon, heavy bolter sponsons

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The campaign’s getting down to the wire now.  I made a mistake last time – the mission we played was Implacable Advance not Trench Warfare.  This time it was Trench Warfare, and it was a doozy.  As always, you can check out the campaign we’re playing here at Sign of the Aquila.

This game I finally fielded my counts-as Karamazov in an attempt to repel the marines (hey, 2500 points is a lot!  I need every ridiculous special character I can get). Continue reading


Small games are good games

This is what I look like after an Apocalypse game (I love this picture, it has so many uses).

I played a surprise pick up game of 40k on Monday night. This is a rare thing for me as a grown up gamer – time is precious and so I normally just play against my two regular opponents or in planned tournaments. A friend of my girlfriend came over for dinner, and brought her boyfriend who is visiting from Brisbane. He rang me before-hand and asked if I wanted to play a 1000 point game while the girls hung out, and I said why not hey? He normally plays Warhammer Fantasy but has just started a Space Marine army.

Since he hadn’t played 40k much we played Annihilation with Pitched Battle on a 4×4 table. I suggested this on purpose, as he was shaky with rules, time was short, and I thought a full 6×4 table would have given my Guard too much of an advantage. Continue reading


After Action Report: The Invasion of St. Arkham, part VI

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Lord General Drake peered out over the trench lines.  His army had managed to fight the invading Astartes to a standstill here, at great cost to the once-thriving city, and battle had been raging for over a week now.  His men were dug in deep, and the Ultramarines were proving difficult to track.  They performed hit and run attacks on his embattled troops seemingly at random. But now the sky was filled with the dark shape of an astartes battle-barge, and the enemy had collected in enough numbers to be clearly visible to long-range auspex and psyker-augury.

Drake’s ancient power armour, gifted to the founder of his line by the Mechanicus long ago, made him the equal of any astartes in combat.  The huge plates hissed and clanked, and gouts of smoke and steam belched from the valves on his back.  His boots crushed the gravel to powder and he grimly primed his hefty plasma pistol and checked his sabre, reinforced for his augmented strength.  These traitors would regret coming here, to his world, sullying the sacred ground with their heathen filth.

He looked over and nodded to Paxila.  The canoness soared into the air, trailing flame, her white armour gleaming in the gloom. She landed on top of a Sororitas vehicle with an audible clank and raised her flaming power sword.  The men bellowed and cheered at this angelic display.  

Drake’s amplified voice crackled over the nearby men and over the vox as drop pods fell like meteors.  “Here they come boys! Let’s throw them back into space!”

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon
  • Aquiline – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), plasma cannon, plasma gun, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, multi-melta, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, multi-melta, Lucius pattern drop pod
  • Brother Faustulus – Dreadnought, two twin-linked autocannons
  • Squad Lotharius – Assault Terminators (5), 4 lightning claws, thunder hammer and storm shield
  • Diomedes – Land Raider Prometheus, extra armour, multi-melta
  • Invictus – Land Raider Crusader, extra armour, multi-melta

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Paxila IX, canoness commander of the Order of the Revenant Maiden’s St. Arkham convent – Adepta Sororitas Canoness, jump pack, Mantle of Ophelia, power weapon, melta bombs, frag grenades
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Confessor Bastable, 44th St. Arkham – Priest, eviscerator
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 8 Sanctioned Psykers, overseer, chimera with multi-laser and heavy flamer
  • Cadian 129th – Veteran squad, power fist, 3 plasma guns
  • 44th St. Arkham sharpshooters – Veteran squad, Bastonne, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (Book of St. Lucius, power weapon), Rhino, smoke launchers
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber

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Well, it’s been a while since I’ve updated the blog.  I’ve been away at a conference for work, and I didn’t get a chance to prepare this report before I left.  So here, after a long wait, is a return to the Invasion of St. Arkham.  The details will be sparse because this was over a week ago now, but you’ll get the gist (hint: I lost again!) Continue reading


Army swap game and Wintercon

Just a quick post today.  I mentioned earlier that over the long weekend I played an army swap game with Jay, one of my regular opponents.  Basically we both made up a quick 1000 point list with the other guy’s models and played Annihilation, so I used Jay’s Ultramarines and he used my Imperial Guard. We’ve both recently decided to build secondary armies.  I’ve settled on my Iybraesil Eldar and Jay is making a Guard army.  I think this is what inspired him to suggest the army swap – he was obviously keen to try out the Guard!

It was interesting because I reckon this is the first time I’ve played a game using marines since Rogue Trader . . . and I got my arse well and truly handed to me.  I went with a chaplain, an assault squad, a tac squad in a drop pod, scouts in a land speeder storm (because Jay’s scouts always mess my Guard up), and a vindicator because I guess I felt naked without a demolisher cannon.  Jay (from memory) went with a minimalist platoon, a company commander in a chimera, his valkyrie and a leman russ battle tank.

My vague plan was to reserve my entire army and drop in, getting right in the hapless guardsmen’s faces, and keep pressure up with the Vindicator. As it turned out they all came on bit by bit and were taken apart.  Here’s what I learned in a nutshell:

  • Scouts just rip guard up, getting across the table quickly, killing them in assault and then melta-bombing the big tanks.  Oh wait, I knew that already because IT HAPPENS TO ME EVERY GAME.
  • Rapid firing bolters from a full tac squad are deadly.  Unfortunately so are battle cannons.
  • Chaplains only have two wounds, and Litanies of Hate is not much good when you’re by yourself.
  • Power armour makes a big difference. Unfortunately so do battle cannons.

It was a good game, and if you are lucky enough to have regular opponents who you trust with your models then I recommend the army swap.  There was definitely something perversely fun about being the one behind the Ultramarines, killing my own guys!

Anyway, in other news I’m signing up for Wintercon, a two day 1850 tournament in June.  If you’re on the east coast of Australia and within striking distance of Canberra keep it in mind.


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