Category Archives: Inquisition

After Action Report: The Invasion of St. Arkham, part VII

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“My lord Inquisitor, I’m glad you could join us.”  Lord General Drake bent his knee and bowed his head before the metal giant.  It was for the benefit of the men – he and Borgez had already met last night, when the famous Ordo Hereticus agent had told him that the Ultramarines were refusing even to acknowledge his Inquisitorial rosette.

It was a bad sign.  It meant either that the marines had decided Borgez himself was tainted, or that he was incompetent and had failed to notice heresy on his own doorstep.

The ancient witch hunter’s voice rasped from the vox-cherub built into his battle suit. “We will stop them here Drake.  I guarantee it.”

The mighty cyborg swayed and creaked as the ground shook, drop pods raining down. Borgez’s face remained stony in the huge metal body, his beady eyes sharp and black. Drake made the sign of the Aquila and touched his icon of the Emperor to his mask in silent prayer as Kreig Death Riders cantered past him.  

Where were the bloody tanks?

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon
  • Aquiline – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), plasma cannon, plasma gun, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, multi-melta, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, multi-melta, Lucius pattern drop pod
  • Squad Titus – Terminators (5), power weapon, cyclone missile launcher, in Diomedes – Land Raider Prometheus, extra armour, multi-melta
  • Leontius – Predator, lascannons
  • Nicephorus – Whirlwind
  • Squad Apollo – Devastators (10), 3 missile launchers, lascannon

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Lord Inquisitor Julius Borgez – Inquisitor Lord Karamazov (Codex: Witch Hunters)
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 4 Sanctioned Psykers, overseer
  • 1337 – Eversor Assassin
  • Cadian 129th Grenadiers – Veteran squad, power fist, 3 plasma guns, chimera with multi-laser and heavy flamer, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (power weapon)
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • 861st Krieg Lancers – 6 Death Riders, power weapon
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber
  • Unknown designation, Cadian 8th Armoured sec. battlegroup Wyvern – Leman Russ Battle Tank, lascannon, heavy bolter sponsons

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The campaign’s getting down to the wire now.  I made a mistake last time – the mission we played was Implacable Advance not Trench Warfare.  This time it was Trench Warfare, and it was a doozy.  As always, you can check out the campaign we’re playing here at Sign of the Aquila.

This game I finally fielded my counts-as Karamazov in an attempt to repel the marines (hey, 2500 points is a lot!  I need every ridiculous special character I can get). Continue reading


After Action Report: Strike Force Izumi vs. the xenos Tau

A little while ago I mentioned that I was going to play a game against my friend Josh’s Tau with some Inquisition madness.  Well, we played, and I lost, and I thought I’d talk a bit about the game.  I had a bad cold and Josh only had three hours sleep, so the report will be quick and fuzzy.

This was the first time in ages I’ve used Inquisition forces in a battle.  As usual they were extremely hit-and-miss.  Mostly miss.  I was using Witch Hunters as allies for my Guard, and I went with an Inquisitor Lord with three plasma warriors and Divine Pronouncement, and an Eversor assassin.  Josh also let me swap out my Rough Riders at the last minute for an Orbital Strike.  I thought this was a good idea as the cavalry have never made a good show against the Tau, but as it turned out the lance strike wasn’t much of an improvement.  I would have been better off playing with the horsies.

We played a Spearhead deployment Capture and Control mission with three objectives – one in Josh’s deployment zone, one in mine, and one in the middle, in a rough diagonal line across the battlefield.  At the outset things looked really good for me.  The terrain piece where I keyed the strike was occupied by Broadsides and surrounded by most of the Tau army.  I seized the initiative.  Most of my army was in cover and I managed to advance my tanks within range early.  I broke his Pathfinders and they ran.  The Eversor had a flanking opportunity on three unlucky Fireknives.  But the Tau first turn showed that an Imperial victory was not to be. Continue reading


Witch Hunters: what does the future hold?

As a part-time Inquisition player I’ve been pretty excited about the release of the new Grey Knights codex.  This was mainly because I was keen to see what Games Workshop might have planned for my beloved Ordo Hereticus.

Over the last couple of years I’ve been involved in many (sometimes heated!) discussions on the net about the direction GW should take in terms of the Inquisition in 40k.  In all of these, I’ve been pretty firm in my prediction that the Witch Hunters as we know them would disappear, all of the Inquisition would be put in one book with the Grey Knights, and the Sisters of Battle would be paired with Ecclesiarchy units in another book.  Now it seems that so far I am right, and I still think we will see the other book in pretty much the form I predict.  But I have to say that so far it hasn’t turned out exactly as I imagined or hoped. Continue reading


Inquisitor Izumi

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Lucienne Izumi looked up as the whitewood door slid open, revealing her old sage and advisor. Orgone Accumulator stood tall and thin in the doorway, dressed in his usual musty dark robes.

“News, milady.”  He said breathlessly.  “The xenos Tau have expanded their front and a cadre of their filthy warriors have made landfall on our moon.  The garrison is moving to intercept as we speak, and I project that battle will be joined within 3.2 hours.”

The Inquisitor tilted her head to the side and regarded her advisor.  Coming to a decision, she slid lithely to her feet, whipped open her desk drawer and began checking her archaic bolt six-shooter.  “Get my Kasrkin and the precog, and have the chaplain bless my rosarius.”

“But milady, surely we have more pressing matters.  The Heaven’s Gift are beginning to delve too deeply into Malavar’s Grimoire.  Surely others can handle this development, we are Hereticus, and – ”  Lucienne silenced him with a look.  Her sage, while valuable, always did speak a little too freely.  She flexed the fingers of her bionic hand, lazily watching the light reflecting off the polished blue-steel.

“Yes Orgone, we are Hereticus.”  She said.  “And all xenos are heretics.”

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So, I finished my new Alita-inspired Inquisitor after a bit of a drama – I managed to drop her on my concrete porch just before I undercoated her, and her arm and coat smashed off.  Pretty annoying.  Still, all’s well that ends well as my Gran used to say.

I try to experiment with new techniques whenever I paint characters, partly to increase my skill but mostly just for fun.  With Izumi I tried to get a lycra pants effect by starting with super-thin coats of pale blue-grey and then adding shadows outwards in darker and darker layers.  It looks OK but I probably could have got the same effect more easily some other way.  I used different base colours for the bionics (blue), glaive (dark grey) and six-shooter (pale grey), to try to give the impression of different grades of steel, but it turned out more subtle than I hoped for.  I got some metal medium and I’ve been highlighting with that, it’s awesome.

I aimed for a shiny red-leather effect on the coat by highlighting with dapple brush-strokes.  The fur lining was meant to look like fox-fur, but I didn’t get the colour quite orange enough.  I’m pleased with the result though, it frames the dark model well I think.  I need to stop taking such close-up pictures – my painting style looks pretty decent to the naked eye but doesn’t hold up well under magnification!

Izumi will be christened soon.  I’ll be playing a game against my mate Josh’s Tau, and I told him I’d use an Inquisitor because he’s never faced one.  Let’s hope she does me proud.


Inquisitor Lucienne Izumi: inspiration and modeling

Today I’m going to show the process for my latest Witch Hunters Inquisitor.  I’ve made a few of these guys since Codex: Witch Hunters came out in 2004.

I find Inquisitors really fun to model, to the point where I have way too many of them (of uh . . . varying quality).  Years ago I grabbed an Escher juve from GW’s Necromunda line to convert into a Callidus Assassin, but I was never happy with her.  She seemed a bit too cute and little to be a psychotic bio-engineered shapeshifting killer.  It’s a pretty good model though, and probably one of the only models GW has ever made that I could actually call “cute” come to think of it!

So, I stripped her down and I’m going to convert her a bit to make another Inquisitor.

I’ve decided that Lucienne Izumi is going to be inspired by my favourite manga of all time, Yukito Kishiro’s Battle Angel Alita (or Gunnm if you’re in Japan):

Yes, I like manga and anime, but because I am in my thirties I only like the best.  And by the best, I mean the stuff from when I was young of course!  I don’t know, all you whippersnappers today with your spiky-haired death-god ninja school kids with two-foot wide swords . . .

But I digress.  Since Alita is my inspiration, I’m going to give Lucienne a bionic arm with a combat glaive.  She already has a revolver like Alita’s, but she needs a coat to flap dramatically around her bodysuit.

Nearly ready for an undercoat. Just a little more greenstuff on the interior of the coat.

The arm is an eldar one, shaved down with a knife and sandpaper.  I think it’s a Dire Avenger Exarch sword arm.  The coat is from the Empire pistolier kit, a good one to have if you’re going for a steampunk feel (which I usually am).  For the glaive I used parts from a kroot rifle, a leman russ heavy stubber rack, and an ork choppa.  The base detail is a hacked-up killa kan skorcha arm left over from building Julius Borgez.  I think it gives the model a nice cyberpunk touch in keeping with my inspiration.  She has a bit of an old-school 40k look, rather than grimdark gothic and dripping with purity seals and skulls.

I’ve learned with Inquisitors that since they have such a wide variety of wacky wargear to choose from, the best thing to do is to give them some kind of impressive melee weapon and an ambiguous pistol.  That way you can mix it up with power weapons, force weapons, close combat weapons, bolt pistols, laspistols, plasma pistols, inferno pistols, whatever you feel like smiting the heretics with today.  Lucienne’s polearm could even be a power stake.

Hmmm.  I could be one of the first people in history to actually field a power stake on the gaming table . . .

Check out the finished product here!


Lord Inquisitor Julius Borgez

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Julius Borgez is a popular crusader and witch hunter, celebrated across many worlds on the Eastern Fringe.  Unlike many of his fellows, Borgez has always openly practiced his profession, eschewing subtlety and espionage in favour of brutal pogroms and public persecutions.  He is a hardline Monodominant Inquisitor, believing (with some justification) that compromise leads inexorably to corruption.  Utterly dedicated to the preservation of humanity in the face of its many enemies, Borgez has sacrificed his own body in the battle against the heretic and the witch.  At the age of two hundred and sixty he lost all of his limbs in a skirmish with a heretic coven on the forge world of Grendel’s Dawn.  Borgez faced and slew the horrifying many-armed mutant witch Skaya the Underhanded but was crippled in the process.  The tech-priests of Grendel’s Dawn rewarded Borgez for his heroism with the Armour of St. Halifax, a towering battle suit into which he could be implanted in times of need.

When duty calls Borgez removes his humble steel bionic limbs and becomes a walking giant of retribution.  Accompanied by his hard-wired gun servitor Titus, an associate of many decades, the fearsome Inquisitor leads from the front, preferring to fight beside waves of troops who can be inspired by his impressive stature and heroic reputation.  When devils and heretics see the wild bearded face of Julius Borgez snarling at them from within the mighty cyborg then truly they know the fury of the righteous.

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This unstable looking fellow is my counts-as Inquisitor Lord Fyodor Karamazov from Codex: Witch Hunters.  The original Karamazov model is awesome but I baulk at paying $85 for him, and metal is a pain with big guys like that anyway so I decided to make my own.  He’s built mainly from an astartes dreadnought with a few bits from the immolator kit, an ork killa kan’s arm, and a bunch of other stuff I had lying around.  I plan to use him as an ally to my Imperial Guard, but one day the pure Witch Hunters will come out to play.  I just need to paint the rest of those sisters that have been sitting there for a year.  And convert some arco-flagellants.  And some death cult assassins.  My Witch Hunters suffer from a severe case of too many chiefs and not enough Indians.  If I could field nothing but HQs they’d be in business. . .

Borgez took ages to paint because I ran out of steam a bit after the white armour and finished him off over a week or so.  He’s a pretty good example of my painting style – quick and lazy!  I try to build up layers of inks, washes and drybrushing rather than use careful blending and edge highlights.  I guess I could be neater, but I prefer a loose and textured look to precise and clean.  Plus like I said . . . lazy.

I also hear on the grapevine that Karamazov may be in the new Grey Knights book, which would mean he can no longer ally with Imperial Guard. Typical – every time you build a religious maniac cyborg killing machine for your army they go and disallow him.

Photography by Rhebeka Stangret


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