Tag Archives: Community

Grown Man Cheats at 40k

Just a quick post today.  I heard about this a little while back from one of my regular opponents but forgot about it instantly (working nights does that to you).

I won’t mention names because it doesn’t matter really, but a couple of months back one of the top 40k players in Australia was caught cheating at a tournament, using loaded dice.  They were dice filled with mercury on one face and required a special way of rolling to take advantage of the loading, so even if another player rolled them it wouldn’t be obvious they were loaded.  According to the info on the Wargamerau forum, this player confessed to using them in other tournaments, as well as friendly games(!).  The other top players are pretty angry, as you can imagine.  They’ve played and hung out with this guy at tournaments for years.

He then went on to enter Golden Daemon under an assumed name with miniatures painted by a commissioned Polish artist.  He won several trophies before the artist recognized his own work and uncovered the deception.  GW is “investigating.”

A few weeks back Bell of Lost Souls reported on match-fixing to get into ‘Ard Boyz.  The thing that struck me about this was that the response of one of the cheaters when he was confronted was “that’s ‘Ard Boyz bro.”

Competitive players like to distance themselves from cheating by making a big deal of the whole competitive-versus-WAAC dichotomy.  But the fact is that the more valuable victory in an event is (and by valuable I don’t just mean prizes – pride and respect are values too), the greater the temptation to cheat will become for people with, shall we say, “undeveloped morals.”

Eventually you get to the level of respect and prize-money in professional sports, and then even people with strong morals and a good attitude will be tempted and may falter.

I’m not saying a competitive attitude to gaming leads automatically to cheating.  But you can’t have one without the other.

In conclusion though, a grown man habitually cheating at Warhammer? Seriously, that’s pathetic.  At least have the ambition and balls to cheat at something important.

I only just noticed Warhammer Fantasy Battle unit fillers

That’s the old Warhammer spirit! Creative modeling and a dark fantasy feel.

I just read this post on House of Paincakes, from Jungles of Lustria, and it really interested me.  I don’t play Warhammer Fantasy Battle these days so I hadn’t realized that this was going on in the community, but seriously, what a great idea!  Apparently there’s some controversy, some people think it’s cheating or whatever, but unless you love being punished by Games Workshop and think we should all line up and take our medicine I can’t see how you could object.

This looks to me like an obvious adaptation to the increasing problem of scale in Games Workshop’s flagship games.  It really warms my heart.  Companies will naturally try to push you into spending as much money as you can bear, but the humble consumer will always find a way around their tricks eventually if the price is seen as exploitative.  Unit fillers solve the problem of the wallet- excruciating, game-retarding number of models WHFB requires these days, and simultaneously encourage imaginative modeling.  Win-win!

If only 40k wasn’t a fake skirmish game I could make some for my Imperial Guard platoons . . .

What counts as a “real game?”

The discussion on my recent post about the new Sisters of Battle codex taught me something  I hadn’t really known about myself – when I play 40k I think of the games I play against my friends as the “proper games” and games I play in tournaments (and pick-ups against strangers at clubs) as training, and not really counting as real games.  This is because to me the history of adapting and learning against a particular opponent, coupled with the relaxed atmosphere of hanging with your mates brings so much more depth to a game.

Games in competitive or formal environments on the other hand tend to be standardized in format and lack context.  You meet someone, adjust to their personality (or not), play the game and move on.  I go in competitions not to win (although I try my best) but to learn and gain experience so I can unleash new tricks on my friends when we meet to play a proper game.

I can understand too though that people could think of competition games as proper games, and casual games as training.  We have some pretty decent prizes these days after all.  This recent article on Bell of Lost Souls discusses such an attitude and whether it fits what GW games have historically been.  I don’t think it does.

I guess also that if you go in competitions all the time, or play regularly at a club, the opponents may become your friends and rivals, and then you get the depth of having regular sparring partners and playing for the belt.  But most of us do not regularly make the top tables, so this situation is actually pretty rare in reality.

So what do you think?  Do you think casual games are the real games, or do only competition matches count?  Or are you a freaky sword-saint of Warhammer who never trains, but instead treats every game no matter what as the real thing?

Codex: Sisters of Battle 2011

So, I finally got my hands on the second part of the Sisters of Battle White Dwarf codex.  I’ve been holding back from joining in the online discussion until I saw the points values and have all the info, and I have to say, I like it.

I realize that the response online from players has been mostly negative – at least from what I’ve seen – so let me share a few thoughts about why I’m glad GW did this.  I admit it’s partly because I’m a glass half-full kind of guy (and partly because I enjoy flouting received opinion), but that’s not the whole story. Continue reading

Kill Team and temporary loss of signal

Yesterday I finally had time to check out Kill Team on the Xbox 360.  I played it with my girlfriend’s ten year old brother, and we had a great time smashing orks and trying out all the different space marines.  I was impressed by some of the little things, like the orkified space marine statue that showed the kill krooza was a looted imperial vessel, and the way the meltagun actually seemed like superheated air and did a lot more damage at short range.  I really enjoy short, cheap games like this with a lot of replay value, like Super Meat Boy.  There should be more of them.

I also had to keep myself from laughing because the kid I was playing with kept saying “I need health . . . badly!”  He’s ten, he’s never played or even heard of Gauntlet, so it was pretty funny.

Playing this game and seeing the build-up to Space Marine has got me thinking that GW could do a lot worse than license their intellectual property to as many other high quality media companies (like THQ and Fantasy Flight) as they can.  I really believe that the Warhammer 40,000 universe has the potential to be a science fiction milieu as recognizable as Star Trek or even Star Wars, but GW’s continued emphasis on their miniatures and tabletop game is a bad idea.  Let it go, GW.  It’s not 1990 any more.  You can still make the minis and sell the original game, but it’s a niche product and always will be.  Buckets of extra money and new creative blood with fresh perspectives can only help the original hobby, but if they keep treating games like Dawn of War, the upcoming Space Marine and the prophesied 40k MMO as essentially giant advertisements for their tabletop hobby then they’re fooling themselves and just wasting so much potential.

The second thing I wanted to mention is that I’m taking a break from blogging for a couple of weeks.  I know there are a few of you out there who regularly check up on me and my ramblings – thanks heaps for that by the way! – so I thought I should let you all know I may be a bit quiet for a while, but I’ll be back soon. Continue reading

Bad Nostalgia

My epic three-day quest to find and upload this scene without spending a cent is a tale for another day . . .

As a thirty-something gamer it’s difficult not to fall into the nostalgia trap. Nostalgia casts a huge shadow in the gaming community right now, with the proliferation of OSR blogs, rapidly changing corporate paradigms, and beloved games being constantly re-iterated until they are almost unrecognizable when placed beside their original versions.  This issue seems to be rearing its head a lot lately in the blog community, and so I’ve been thinking about it.

Here’s what I’ve got.  It’s not as long as it looks (stupid narrow column width!) but nonetheless, you have been warned . . . Continue reading

Myth Marked Merchandise


The grass surged in the breeze.  There were holes in his memory.  Some things he remembered well, like the night that the agents of Toyotomi had infiltrated his lord’s castle.  He remembered cutting the scrawny, black-clad peasant down in the twilight.  The dogs barked around him, their fanged and bestial snouts dripping spit and filth.

There had been a transformation.  He couldn’t remember what.  He couldn’t remember his name.  Looking out over the long wavy grass, he moved his hand to the sheath of his katana.  He could feel his companions around him, but couldn’t see them.  He couldn’t see the enemy either.  Beyond a few feet the grass vanished, the night beyond black as a new moon.

He thought suddenly of Keiko, of watching the swan diving in the pond at her father’s estate, her umbrella in his hand.  The sparkle of the sun on the water.

And then the bloodlust was on him.  He could hear the whining, hissing arrows of the enemy as battle was joined.  Tearing his sword from its sheath he ran into the grass.  It whipped at his legs.  An arrow vibrated in his armour, and another struck him in the chest.  A light began to bloom in the darkness, like an eclipse receding, revealing the sun.  He thought of the phoenix in the west.  The sages of China claimed that it burned up and was reborn every year.  The light was stronger now, like a breaking dawn, and he suddenly remembered that it was the same every day.

The grass surged in the breeze and darkness lay beyond.  There were holes in his memory.


What you just read was my contribution to Jennie’s project, inspired by this conversation at Porky’s Expanse.  The idea is to write something (poetry or short fiction) that is not a vampire or werewolf story, using as many of the following words as you can: twilight, new moon, eclipse, breaking dawn, bloodlust, fanged, sparkle, swan, phoenix, bestial, and transformation.  I’m pretty sure I used them all . . .

It also may or may not be a sly attempt to garner us page views/blow the minds of Twilight fans 😉

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