Tag Archives: Space Marines

After Action Report: The Invasion of St. Arkham, part IX

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At the close of the invasion, several small skirmishes took place as the defending troops fell back toward the Governor’s fortress.  Lt. Col. Khazak of the Cadian 121st set a series of booby traps to the west of St. Arkham Cathedral to catch the Ultramarines off-guard and draw them into the open, but a breakdown in communications led to some elements of battlegroup Wyvern blundering into the area and mistaking the trapped ordnance for valuable salvage.  The Ultramarines took advantage of the confusion to rout the misdirected Imperial Guard.  Lord Felix Bock, ranking commissariat officer of battlegroup Wyvern, was severely wounded in the engagement by the famous Ultramarine marksman Telion.

– Extract from the “Official History of the Invasion of St. Arkham, 896M41” 

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), melta bombs, power weapon
  • Aquiline – Land Speeder Storm, multi-melta
  • Eamhair – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), flamer, missile launcher, plasma pistol, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Peregrinus – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, heavy flamer, drop pod
  • Brother Thaddaeus – Dreadnought, 2 hunter-killer missiles, heavy flamer, Lucius pattern drop pod
  • Eugenius – whirlwind
  • Fidelis – whirlwind
  • Leontius – Predator, heavy bolters

THE DEFENDERS

  • Lord Commissar Felix Bock – bolter, power fist
  • Gloominwald Ogryn Auxilia – Bone Ead, 3 Ogryns
  • 8th Kasrkin – 5 Stormtroopers, bolter, power weapon, 2 melta guns
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 5 Sanctioned Psykers, overseer
  • Cadian 129th – Veteran squad, power fist, 3 plasma guns, chimera with multi-laser and heavy flamer, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, Bastonne, two snipers, Forward Sentries
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, melta bombs
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon, melta bombs
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber

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It’s getting towards the end of the campaign.  In fact, the war is all but over and all that remains is the huge Apocalypse bang that every good campaign needs to go out with.  As you can see Jay and I both took unusual lists, to reflect the fact that this was a skirmish involving forward elements.  There were certainly a lot of Ultramarine scouts staring me down.  I really liked the look of this mission, as I love random brutality that ruins careful planning and makes you have to think on your feet.  Unfortunately, I got what I wished for with this one!

We decided to alter the mission so that both attacker and defender could trigger the explosions.  As luck would have it, most of the objectives I grabbed either exploded or were false objectives, and Jay managed, by the end of the game, to seize all the real ones and avoid getting blown up, all the while playing with a points penalty from last game.  Basically I got totally smashed.  It was one of those games where luck was against me all the way, I just couldn’t roll to save my guy’s lives.  Sort of like what happened to Jay way back in Part IV, so it all evened out over time at least . . .

The main horror I remember was my Lord Commissar and Ogryns charging a squad of scouts and being killed without causing a single casualty.  The best thing that happened for me was my sharpshooter lascannon team exploded one of the Ultramarine whirlwinds on the first shot of the game.  It was all downhill from there.  Jay played a tight game and just sort of swept my guys away, taking the objectives as he went.  After a bit of back and forth, the marines now have a clear lead on campaign points.

Things have been really busy in real life lately (I’m starting to wonder if they’ll ever not be), so it might be a little while until the final battle.  Stay tuned though . . . there’ll be at least one Titan, and some special rules my opponent cooked up. I’ll make sure to break it into a few parts for easier reading.

Result: Space Marine major victory.  Ultramarines 20 points, battlegroup Wyvern 12 points.

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++Last remaining resistance gathering at capital —- Xenos Orks sighted and confirmed: Blood Axe mercenary clan —- In seeking to save his own life Governor has only compounded his crimes —- Justice must be swift and unrelenting++

– Intercepted Astartes Ultramarines Astropathic transmission, St. Arkham system, 896M41

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THQ Makes Me a Chump

Or, How I Paid a Hundred Bucks for a Game and Didn’t Get What I Wanted . . .

Original box art from the Rogue Trader era marines

So picked up Space Marine on Friday night, as my girlfriend and I were looking after her ten-year old brother again – the guy I played Kill Team with.  The next day I had a chance to sit down and play it properly myself, so I thought I’d put down my first impressions.  This is not going to be a technical review.  I haven’t won the game yet or anything, and there are plenty of other good traditional game reviews about, for example here and here.  I’ll just mention the things about the game that I personally found striking or disappointing on first play.

Basically I can sum the experience for me so far up like this: Great visuals and tone, poor organization.  The Campaign is great fun. The marine feels like a marine in every way, from the way he runs to the way the Guardsmen fall to their knees when he talks to them.  The combat is brutal and really fun, and the Orks are even true to the setting.  They take a lot of putting down, and really come across as tough, furious, fearless opponents.

Unfortunately there is no option for split screen play, which is how I normally like to play these games.  I don’t have the longest attention span when it comes to games, and I don’t care about finding secrets and unlocking achievements – I play games when there’s nothing better to do.  This means for me to even finish a video game I normally need to be playing with someone else, to spur me on.  I played the Halo Reach campaign with my girlfriend and Borderlands with my dad, and enjoyed them both a lot.  I can’t play Space Marine with anyone.  It’s just plain anti-social I tell you. Continue reading


After Action Report: The Invasion of St. Arkham, part VIII

THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon, melta bombs
  • Sternguard Squad Severinus – Sternguard (5), 5 combi-melta guns, power fist, drop pod
  • Aquiline – Land Speeder Storm, multi-melta
  • Squad Ulixes – Tactical Squad (10), flamer, missile launcher, melta bombs, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, missile launcher, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Artorius – Tactical Squad (5), storm bolter, power fist
  • Llamrei – Razorback (lascannon, twin-linked plasma gun
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, heavy flamer, Lucius pattern drop pod (IA)
  • Terminator Squad Lotharius – Assault Terminators (5), 4 lightning claws, thunder hammer and storm shield
  • Diomedes – Land Raider Prometheus (IA), extra armour, multi-melta
  • Invictus – Land Raider Crusader, extra armour, multi-melta
  • Leontius – Predator, 2 lascannons
  • Eugenius – Whirlwind

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Paxila IX, canoness commander of the Order of the Revenant Maiden’s St. Arkham convent – Saint Celestine (Codex: Witch Hunters)
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Confessor Bastable, 44th St. Arkham – Priest, eviscerator
  • Borgez’s Inquisitorial Agent – Guardsman Marbo
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 5 Sanctioned Psykers, overseer
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Gloominwald Ogryn Auxilia – Ogryn Squad, 3 ogryns and BONE Head
  • Cadian 129th Grenadiers– Veteran squad, power fist, 3 plasma guns, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (Book of St. Lucius, power weapon)
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, autocannon, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, autocannon, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • 861st Krieg Lancers – 6 Death Riders (IA), power weapon
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Arrow Squadron – Leman Russ Squadron, Anathema, St. Arkham 1st Armoured (Leman Russ Demolisher, multi-melta sponsons, heavy flamer), Storm Giant, St. Arkham 1st Armoured (Leman Russ Battle Tank, heavy flamer, pintle heavy stubber), Cadian 8th desig. unknown (Leman Russ Battle Tank, lascannon, heavy bolter sponsons)
  • St. Arkham PDF AA – Hydra battery, Hydra with camo netting

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At last, battle eight of the Invasion of St. Arkham – a 2750 point game.  I had trouble getting my list together this time because I ran out of models and points at 2,680 to make up a legal Force Organization Chart.

We thought of a few possibilities: allow me an Apocalypse stratagem, maybe use my new Rangers as sneaky xenos with their own agenda, but eventually we agreed I could just take an extra Elite slot.  After all, the invasion is almost accomplished, so the Arkhamites would be bringing out their last ditch guns.  I filled the slot with a small squad of psykers.

This report may be a little longer than usual because the game was pretty huge (look at my list! It’s as long as my arm).  I’ve tried my best not to waffle on though, and the game was very exciting . . .  Continue reading


Kill Team and temporary loss of signal

Yesterday I finally had time to check out Kill Team on the Xbox 360.  I played it with my girlfriend’s ten year old brother, and we had a great time smashing orks and trying out all the different space marines.  I was impressed by some of the little things, like the orkified space marine statue that showed the kill krooza was a looted imperial vessel, and the way the meltagun actually seemed like superheated air and did a lot more damage at short range.  I really enjoy short, cheap games like this with a lot of replay value, like Super Meat Boy.  There should be more of them.

I also had to keep myself from laughing because the kid I was playing with kept saying “I need health . . . badly!”  He’s ten, he’s never played or even heard of Gauntlet, so it was pretty funny.

Playing this game and seeing the build-up to Space Marine has got me thinking that GW could do a lot worse than license their intellectual property to as many other high quality media companies (like THQ and Fantasy Flight) as they can.  I really believe that the Warhammer 40,000 universe has the potential to be a science fiction milieu as recognizable as Star Trek or even Star Wars, but GW’s continued emphasis on their miniatures and tabletop game is a bad idea.  Let it go, GW.  It’s not 1990 any more.  You can still make the minis and sell the original game, but it’s a niche product and always will be.  Buckets of extra money and new creative blood with fresh perspectives can only help the original hobby, but if they keep treating games like Dawn of War, the upcoming Space Marine and the prophesied 40k MMO as essentially giant advertisements for their tabletop hobby then they’re fooling themselves and just wasting so much potential.

The second thing I wanted to mention is that I’m taking a break from blogging for a couple of weeks.  I know there are a few of you out there who regularly check up on me and my ramblings – thanks heaps for that by the way! – so I thought I should let you all know I may be a bit quiet for a while, but I’ll be back soon. Continue reading


After Action Report: The Invasion of St. Arkham, part VII

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“My lord Inquisitor, I’m glad you could join us.”  Lord General Drake bent his knee and bowed his head before the metal giant.  It was for the benefit of the men – he and Borgez had already met last night, when the famous Ordo Hereticus agent had told him that the Ultramarines were refusing even to acknowledge his Inquisitorial rosette.

It was a bad sign.  It meant either that the marines had decided Borgez himself was tainted, or that he was incompetent and had failed to notice heresy on his own doorstep.

The ancient witch hunter’s voice rasped from the vox-cherub built into his battle suit. “We will stop them here Drake.  I guarantee it.”

The mighty cyborg swayed and creaked as the ground shook, drop pods raining down. Borgez’s face remained stony in the huge metal body, his beady eyes sharp and black. Drake made the sign of the Aquila and touched his icon of the Emperor to his mask in silent prayer as Kreig Death Riders cantered past him.  

Where were the bloody tanks?

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon
  • Aquiline – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), plasma cannon, plasma gun, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, multi-melta, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, multi-melta, Lucius pattern drop pod
  • Squad Titus – Terminators (5), power weapon, cyclone missile launcher, in Diomedes – Land Raider Prometheus, extra armour, multi-melta
  • Leontius – Predator, lascannons
  • Nicephorus – Whirlwind
  • Squad Apollo – Devastators (10), 3 missile launchers, lascannon

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Lord Inquisitor Julius Borgez – Inquisitor Lord Karamazov (Codex: Witch Hunters)
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 4 Sanctioned Psykers, overseer
  • 1337 – Eversor Assassin
  • Cadian 129th Grenadiers – Veteran squad, power fist, 3 plasma guns, chimera with multi-laser and heavy flamer, Grenadiers
  • 44th St. Arkham sharpshooters – Veteran squad, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (power weapon)
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • 861st Krieg Lancers – 6 Death Riders, power weapon
  • Hell’s Breath, St. Arkham 1st Armoured – Banewolf, hull multi-melta
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber
  • Unknown designation, Cadian 8th Armoured sec. battlegroup Wyvern – Leman Russ Battle Tank, lascannon, heavy bolter sponsons

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The campaign’s getting down to the wire now.  I made a mistake last time – the mission we played was Implacable Advance not Trench Warfare.  This time it was Trench Warfare, and it was a doozy.  As always, you can check out the campaign we’re playing here at Sign of the Aquila.

This game I finally fielded my counts-as Karamazov in an attempt to repel the marines (hey, 2500 points is a lot!  I need every ridiculous special character I can get). Continue reading


Small games are good games

This is what I look like after an Apocalypse game (I love this picture, it has so many uses).

I played a surprise pick up game of 40k on Monday night. This is a rare thing for me as a grown up gamer – time is precious and so I normally just play against my two regular opponents or in planned tournaments. A friend of my girlfriend came over for dinner, and brought her boyfriend who is visiting from Brisbane. He rang me before-hand and asked if I wanted to play a 1000 point game while the girls hung out, and I said why not hey? He normally plays Warhammer Fantasy but has just started a Space Marine army.

Since he hadn’t played 40k much we played Annihilation with Pitched Battle on a 4×4 table. I suggested this on purpose, as he was shaky with rules, time was short, and I thought a full 6×4 table would have given my Guard too much of an advantage. Continue reading


After Action Report: The Invasion of St. Arkham, part VI

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Lord General Drake peered out over the trench lines.  His army had managed to fight the invading Astartes to a standstill here, at great cost to the once-thriving city, and battle had been raging for over a week now.  His men were dug in deep, and the Ultramarines were proving difficult to track.  They performed hit and run attacks on his embattled troops seemingly at random. But now the sky was filled with the dark shape of an astartes battle-barge, and the enemy had collected in enough numbers to be clearly visible to long-range auspex and psyker-augury.

Drake’s ancient power armour, gifted to the founder of his line by the Mechanicus long ago, made him the equal of any astartes in combat.  The huge plates hissed and clanked, and gouts of smoke and steam belched from the valves on his back.  His boots crushed the gravel to powder and he grimly primed his hefty plasma pistol and checked his sabre, reinforced for his augmented strength.  These traitors would regret coming here, to his world, sullying the sacred ground with their heathen filth.

He looked over and nodded to Paxila.  The canoness soared into the air, trailing flame, her white armour gleaming in the gloom. She landed on top of a Sororitas vehicle with an audible clank and raised her flaming power sword.  The men bellowed and cheered at this angelic display.  

Drake’s amplified voice crackled over the nearby men and over the vox as drop pods fell like meteors.  “Here they come boys! Let’s throw them back into space!”

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THE ATTACKERS

  • Brother-Captain Gaius – Space Marine Captain, digital weapons, artificer armour, jump pack, power weapon, bolt pistol, melta bombs
  • Squad Lucianus – Assault squad (5), power weapon
  • Aquiline – Land Speeder Storm, heavy flamer
  • Squad Ulixes – Tactical Squad (10), plasma cannon, plasma gun, plasma pistol, power weapon
  • Squad Vorenus – Tactical Squad (10), meltagun, multi-melta, combi-melta gun, power fist, drop pod
  • Squad Gabriel – Tactical Squad (10), flamer, missile launcher, melta bombs, power weapon, drop pod
  • Squad Castiel – Scout Squad (5), power weapon, melta bombs
  • Squad Telion – Scout Squad (5), Sgt. Telion, 4 sniper rifles
  • Brother Constantinus – Venerable Dreadnought, multi-melta, Lucius pattern drop pod
  • Brother Faustulus – Dreadnought, two twin-linked autocannons
  • Squad Lotharius – Assault Terminators (5), 4 lightning claws, thunder hammer and storm shield
  • Diomedes – Land Raider Prometheus, extra armour, multi-melta
  • Invictus – Land Raider Crusader, extra armour, multi-melta

THE DEFENDERS

  • Lord General Drake, commander-in-chief of Battlegroup Wyvern – Company Command Squad, Straken, medic, standard bearer, bodyguard, two flamers, chimera with heavy flamer and multi-laser
  • Paxila IX, canoness commander of the Order of the Revenant Maiden’s St. Arkham convent – Adepta Sororitas Canoness, jump pack, Mantle of Ophelia, power weapon, melta bombs, frag grenades
  • Enginseer Rodan – Techpriest Enginseer, 3 servitors
  • Confessor Bastable, 44th St. Arkham – Priest, eviscerator
  • Nemesis Coven, Psykana Auxilia – Psyker Battle Squad, 8 Sanctioned Psykers, overseer, chimera with multi-laser and heavy flamer
  • Cadian 129th – Veteran squad, power fist, 3 plasma guns
  • 44th St. Arkham sharpshooters – Veteran squad, Bastonne, lascannon, two snipers, Forward Sentries
  • Order of the Revenant Maiden, St. Arkham convent –  Battle Sisters (10), melta gun, flamer, frag and krak grenades, veteran superior (Book of St. Lucius, power weapon), Rhino, smoke launchers
  • 8th Kasrkin – 6 Stormtroopers, bolter, power weapon, 2 melta guns
  • Lt. Blake, 44th St. Arkham – Platoon command squad, bolter, heavy bolter
  • Squad Boxer – Infantry squad, grenade launcher, power weapon, commissar with power weapon
  • Squad Coleridge – Infantry squad, grenade launcher, power weapon
  • Platoon fire support – 3 mortar teams
  • Platoon fire support – 3 autocannon teams
  • Anathema, St. Arkham 1st Armoured – Leman Russ Demolisher, multi-melta sponsons, heavy flamer
  • Storm Giant, St. Arkham 1st Armoured – Leman Russ Battle Tank, heavy flamer, pintle heavy stubber

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Well, it’s been a while since I’ve updated the blog.  I’ve been away at a conference for work, and I didn’t get a chance to prepare this report before I left.  So here, after a long wait, is a return to the Invasion of St. Arkham.  The details will be sparse because this was over a week ago now, but you’ll get the gist (hint: I lost again!) Continue reading


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